![]() First Aid: Restore a certain amount of percentage more of your HP, depending on what rank you're going for.Field Surgeon: Stimpaks and RadAway will now work much more quickly.Lone Wolf Radio, hoooooooooooooooooowwwwl. Field Surgeon and First Aid are a given to have if you're running health builds. For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled where do you stash your.Better than having to use more than one, or the Quantum that you were saving for emergencies. You'll find that Nuka Cola effects are more beneficial if you're running this perk, that means more HP after you down an entire bottle. Cola Nut is a personal favorite if you're trying to run any type of high health build.So you won't have to worry about carrying all your stimpaks on you, they won't weigh you down as much with this card. In Strength, you see Traveling Pharmacy, and that's a particularly good card to have and what that does is reduces the weight of all your first aid including stimpaks but 90%.An old, pirate broadcasting station from before the Great War, this trailer was used by a conspiracy theorist in his relentless campaign against the evils of the government, allegedly fighting the good fight with his voice. Filled to bursting with content and the opportunity for post-apocalyptic adventure in an open world, it’s. It is located south of Goodsprings, and south-southwest of the Goodsprings source. Even after more than a decade, Fallout 3 remains a game unlike most anything out there. Gunsmith allows the crafting of more advanced guns (and parts) and decreases how fast the gun will break. The protagonist saved earth from an alien invasion, gaining a ship as an award. Gunsmith is an Intelligence-based perk in Fallout 76. As a Commando build, it still runs the Master, Expert, and lone Commando cards. Lone Wolf Radio is an abandoned trailer in the Mojave Wasteland in 2281. After completing the DLC, the Lone Wanderer technically has an entire spaceship to themselves. This build really ups the anty on health as you can see with the perk cards.Guess I'll just go strength, grab explosive at the next legendary perk, as I don't use charisma cards much at all anyway, lone wolf when solo, and tenderiser when groups, the rest are worthless in my opinion, already picked up legendary luck to make use of those perks, don't die often enough to want the extra HP from endurance, my crafting set already has 15 int, so that one's useless, agility may help at some point, more AP for dodgy.What High Health Commando Build Excels In: Hack and Slash requires vats, so it's a no-go, as I rarely if ever use Vats(when I do it's usually only as a distance closer), simply because it robs me of most of my attack speed. So, with the legendary strength perk capped I'd get a 50% boost to the base damage of my weapon? The wiki says that the base damage of my Gauntlet is 50, so it'd be a 25 point boost? Would add more then explosive palm does in the long run, unless RNG favours me on a particular day. ![]() What the equation is showing is that for every point in strength you get a bonus 10% damage to base for unarmed (5% for 1H or 2H). Originally posted by Mooman:Base damage is the damage of the weapon unmodified and unbuffed. Even if all the enemies focus on you, there is no way that you’ll go down. Using this build will allow you to jump right into the action and be the frontline for your friends. Just be aware that charisma legendary perk won't allow you to share cards beyond your 'natural' charisma but you can still slot them for your own use. Fallout 76 - The BEST Build for Damage (Bloodied Sneak Commando Build) LoneVaultWanderer 123K subscribers Join Subscribe 5. Starting off with a Fallout 76 build that Power Armor enthusiasts will absolutely love. If you focus on special cards you get good results spreading the points around instead of levelling 1 card to max first. Just play on a team and everyone gets the bonus (good for boss events). Take one for the team is a good option as melee you will probably get hit a lot. Retribution sounds like a nice tanking perk but when I tested it wasn't too fun as blocking isn't as fluid as few attacks are telegraphed. Hack and Slash is another 'fun' perk but like explosive palm best left till last. Legendary strength isn't a bad option to spend initial coins as it will help boost the damage output noticeably. What the equation is showing is that for every point in strength you get a bonus 10% damage to base for unarmed (5% for 1H or 2H).Įxplosive Palm is ok but highly situational and only really becomes 'fun' at higher ranks so is best left as the last perk you level up, if at all. ![]() Base damage is the damage of the weapon unmodified and unbuffed. One of the weirder melee weapons in Fallout 76, Black Diamond is one that will stick with you for a while.
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